Developer: GIANTS Software
Publisher: Focus Home Interactive
Game mode: single / multiplayer
Multiplayer mode: local network / Internet, players: 1-16
Platforms: PlayStation 4 PS4, Xbox One XONE, Windows PC, PlayStation 3 PS3, Xbox 360 X360
Game release date: 30 October 2014
User ratings: 7/10
It was there long once i left playing Farming Simulator 15 which my own watch began to glaze over. It’s not because of the subject matter, which at it is top I really get oddly relaxing while I helped, sowed, and produced my fields, up one fight and swallow another, with only the thoughts and the diesel cry of my Deutz-Fahr to hold myself company. The trouble happens to underneath, that not really much of your simulation at all. That just tractor porn.
I happened at first enthusiastic about Farming Simulator 15 with the obvious attempt that gotten in creating its undeniably impressive array of agricultural machinery. Tractors and accessories look fantastic, with changes, johnson, and switch all where they should be, plus flashing lights, augers that start realistically, and even caked-on soil which looks ‘right.’ Farming Simulator 17 ROPA Full Version
But less attention to detail have been give for the rest of the game. Though I chose to join in in the US, for example, my return were calculated with euros, not dollars; posted speed limits were 55, yet the speedometers in my tractors measured KM/H, not MPH. No attempt to "Americanize" the setting was created beyond slapping red, light, and navy at practically all within eyesight. [Correction: It is possible to change measurements, even though that administration has little show on the review's conclusion.]
That superficiality goes right straight down. The physics survive a joke—roaring over and off of rocky outcroppings reminded everyone of pushing the Mako in Group Effect—and I traveled ghost-like through fully-grown fields, bushes, and even pedestrians, none of which show any sign of our passing. Yet wooden walls and clotheslines stopped myself what sharp and as dead as if I'd hit the ground with shooting outside of a jet. With particular work, I managed to overturn the tractor, only to learn that there's no alternative instead of finding this upright aside from leap in another tractor—fortunately, I had several—and smashing that about until that bounces back up at the wheels.
The time acceleration mechanic is especially bizarre. Farming Simulator 15 can reach in nearly 120 times normal speed, but the setting affects only the passage of activity time, and not the real speed when anything changes or gets accomplished. At normal speed, I ended a single cultivator pass through a little field in less than one second; on 120 times natural, that demand same pass received a couple hours and 50 second of competition moment. I imagined it might be different if I keep the job to a hired side, the sport way of automating jobs, but it became precisely the same: Accelerated time goes on by additional easily, but the world gets down at a great unchanged rate.
Farming Simulator 15 is a really unguided game. I created with numerous tractors, basic implements, and also a theme of grain waiting to get returned. But after that was done, I happened totally at my own, a condition not improved with the largely uninformative tutorial and quick training manual that reveals the basic mechanics but very little different.
Commodity prices fluctuate based upon supply, but while arrows beside each item type show whether the cost lives optimistic, behind, before even, there's no album of history prices, purchase, before everything that makes the game feel like something coherent is happening under the hood. Not really to the idea really matters anyway, because of the ridiculously generous side missions: I prepared nearly 20,000 euros in one day with completing three grass-cutting jobs. Worse, I was given the same yard to drop, every individual point.
And as pretty as the tractors are, everything else looks like it could have come out of Farming Sim 2012. Surfaces are even, the sketch reserves are bad, clipping errors abound, with nearly the whole world is non-interactive. People walk around aimlessly, like zombies, with dead look at and blank faces, and also the shop where I got all my swanky new products was absolutely empty: The purchases just looked, like secret, from the square lot. It's really kind of scary.
The moving component is that we actually enjoyed the ‘farming.’ Holding the rows straight(ish), pulling heaps of canola and corn in my beat-up old Hurlimann, and not really having to think too much just about everything. I finished the improved part of an hour single night just take corn from the return to my silo, check out the harvester trundle along the domain under the glow with the moon. I stay actually really enjoying the game. The COMPUTER was performing most on the design, but it was the close I still found thinking like I lived using a farm. Then the subject was worked out, the harvester found the idling reduce, with my hired hand went without a sound. And with nothing else to do, I exchanged tractors, hired somebody else to cultivate the pasture, also grown off to the darkness to accompany if somebody want their grass cut.
System requirements Farming Simulator 15
Minimum: Dual Core 2.0 GHz 2 GB RAM graphic card 512 MB GeForce 8600/Radeon HD 2600 or better 5 GB HDD Windows Vista/7/8/10
Recommended: Core 2 Duo 2.0 GHz 2 GB RAM graphic card 512 MB (GeForce 8600 or better) 3 GB HDD Windows Vista/7/8