Developer: GIANTS Software
Publisher: Focus Home Interactive
Game mode: single / multiplayer
Multiplayer mode: local network / Internet, players: 1-16
Platforms: PlayStation 4 PS4, Xbox One XONE, Windows PC, PlayStation 3 PS3, Xbox 360 X360
Game release date: 30 October 2014
User ratings: 7/10
It happened long once i left playing Farming Simulator 15 in which the attention began to glaze over. It’s not because of the subject matter, that in its finest I actually found oddly relaxing what I developed, sowed, and harvested my fields, up one disorder and drink another, with just the planning also the diesel roar of my Deutz-Fahr to keep me company. The difficulty exists which under, that not really much of your simulation at all. It's just tractor porn.
I remained initially enthusiastic about Farming Simulator 15 with the obvious try to stretched in to making their undeniably impressive array of agricultural machinery. Tractors and connections look fantastic, with changes, bumps, and buttons all where they should be, plus flashing lights, augers that attempt realistically, and even caked-on dust which appears ‘just.’
But less attention to detail have been give to the remaining game. Though I decided to show in america, for instance, my interest were calculated with euros, not dollars; posted speed control were 55, yet the speedometers in my tractors measured KM/H, not MPH. No work to "Americanize" the setting was constructed beyond slapping red, light, with low in pretty much all within sight. [Correction: It is possible to change measurements, while that control has hardly carry on the review's conclusion.]
That superficiality goes right lower. The physics become a joke—roaring over and from rocky outcroppings advised everyone of urging the Mako in Mass Effect—and I moved ghost-like through fully-grown fields, bushes, and even pedestrians, none that registered any dash of our condition. Yet wooden fences and clotheslines stopped us while sharp and as dead as if I'd hit the ground with jumping from a level. With about effort, I managed to overturn my tractor, only to discover which there's no solution for finding that upright aside from step into a different tractor—fortunately, I had several—and hit this about until that bounces back up with the wheels.
The time acceleration mechanic is especially bizarre. Farming Simulator 15 may handle at approximately 120 times normal speed, but the setting affects solely the passageway of tough time, and not the real speed at which anything changes or gets made. At standard speed, I completed a single cultivator go through a little area in less than one little; in 120 times routine, that specific same state took a couple times with 50 flashes of competition point. I felt it is different if I left the job to a hired pass, the playoffs way of automating jobs, but it was the same: Accelerated time states in additional easily, but the world gets together by the unchanged rate. Farming Simulator 17 ROPA Full Version
Farming Simulator 15 is a very unguided game. I created with many tractors, basic implements, with a take of rice waiting to get collected. But when that was done, I was solely at my own, a state not aided by the largely uninformative article and a brief instruction manual which reveals the basic mechanics but not very different.
Commodity prices fluctuate based upon present, yet while arrows beside each product type indicate whether it is penalty lives ahead, floor, before even, there's no recording of ancient prices, selling, before everything that makes the game sense that something coherent is happening under the cover. Not really in which that really matters anyway, thanks to the ridiculously generous side missions: I be almost 20,000 euros within a morning with completing three grass-cutting jobs. Worse, I was given the same lawn to minimize, every single moment.
And as pretty as the tractors are, everything else seems like it could have come out of Farming Sim 2012. Surfaces are level, the take distances are terrible, clipping errors abound, with nearly the entire world becomes non-interactive. People shamble around aimlessly, like zombies, with dead look at with expressionless faces, and also the look where I acquired all my swanky new equipment was absolutely empty: The purchases simply looked, like moving, from the parking lot. It's really kind of weird.
The gloomy aspect is i really appreciated the ‘farming.’ Control our rows straight(ish), pulling stacks of canola with corn in my beat-up old Hurlimann, but not really having to think too much about something. I devoted the better part of an hour a single evening just hauling corn in the return to my silo, look at the harvester trundle around the discipline under the glow in the moon. I was there also really enjoying the game. The COMPUTER was doing most in the labor, but it was the side I actually came to thinking like I happened over a farm. Then the subject was figured out, the harvester found a idling reduce, and the hired hand went without having a speech. And with nobody else to do, I replaced tractors, hired someone else to put into the handle, then turned down in the dark to guarantee if everyone wanted the grass cut.
System requirements Farming Simulator 15
Minimum: Dual Core 2.0 GHz 2 GB RAM graphic card 512 MB GeForce 8600/Radeon HD 2600 or better 5 GB HDD Windows Vista/7/8/10
Recommended: Core 2 Duo 2.0 GHz 2 GB RAM graphic card 512 MB (GeForce 8600 or better) 3 GB HDD Windows Vista/7/8