Developer: GIANTS Software
Publisher: Focus Home Interactive
Game mode: single / multiplayer
Multiplayer mode: local network / Internet, players: 1-16
Platforms: PlayStation 4 PS4, Xbox One XONE, Windows PC, PlayStation 3 PS3, Xbox 360 X360
Game release date: 30 October 2014
User ratings: 7/10
It was there long once i began playing Farming Simulator 15 that our sense began to glaze over. Their not with the subject matter, that on it is greatest I truly found oddly relaxing because I developed, sowed, and picked my fields, up a single row with defeat the other, with just the opinions plus the diesel roar of my personal Deutz-Fahr to hold me company. The problem happens that under, it's not really much of the simulation at all. It's just tractor porn.
I became originally enthusiastic about Farming Simulator 15 with the obvious effort to led to into making its undeniably impressive array of agricultural systems. Tractors and connections look great, with switches, buttons, and options all where they should be, plus flashing lights, augers that step realistically, and even caked-on soil that looks ‘just.’
But far less attention to detail have been gave for the rest of the game. Even though I decided to compete in america, for case, the income were measured in euros, not dollars; posted speed limits were 55, yet the speedometers in my tractors measured KM/H, not MPH. No sweat to actually "Americanize" the deciding was presented beyond slapping red, light, with blue on just about anything within sight. [Correction: It is possible to change measurements, while this control has very little have on the review's conclusion.]
That superficiality goes right behind. The physics stay a joke—roaring over and from rocky outcroppings told everyone of take the Mako with Group Effect—and I shifted ghost-like through fully-grown fields, bushes, and even pedestrians, none of which show any know of our hand. Yet wooden fences and clotheslines stopped everyone while quickly and as dead as if I'd hit the floor after flying away from a horizontal. With various power, I managed to overturn the tractor, only to realize that there's no opportunity for understanding that upright aside from going in a different tractor—fortunately, I had several—and break that close to until it bounces back about the wheels.
The time acceleration mechanic is especially bizarre. Farming Simulator 15 will work on up to 120 times normal speed, but the setting affects merely the passage of competition time, and not the real speed at which anything changes or gets performed. By normal speed, I finished a single cultivator go through a little field in just one record; in 120 times natural, to take same pass got a couple hours with 50 moment of competition point. I supposed it is different if I go the job to a hired hand over, the sport way of automating jobs, but it became precisely the same: Accelerated time states with additional quickly, but the world crawls along by a good unchanged rate.
Farming Simulator 15 is a very unguided game. I began with various tractors, basic implements, and also a industry of rice waiting to get picked. But after that was done, I happened utterly about my, a scenario not improved by the largely uninformative article with a quick training manual which reveals the basic mechanics but not much different. Farming Simulator 17 ROPA Full Version
Commodity prices fluctuate based upon supply, yet while arrows beside each item type show whether it is cost is winning, low, before group, there's no proof of ancient prices, trade, before anything that makes the game sense that something coherent is happening under the hood. Not really in which it really matters anyway, because of the ridiculously generous side missions: I met almost 20,000 euros in a day by completing three grass-cutting jobs. Worse, I was given the same lawn to slice, every record moment.
And as pretty as the tractors are, everything else seems like it could have come out of Farming Sim 2012. Structures are smooth, the attraction ranges are bad, clipping errors abound, with near the whole earth becomes non-interactive. People walk around aimlessly, like zombies, with quiet judgments and blank faces, and even the store exactly where I got all the swanky new equipment was utterly empty: The purchases just looked, like secret, in the parking lot. It's really kind of weird.
The sad section is that I really enjoyed the ‘farming.’ Save the rows straight(ish), pulling shipments of canola with corn in my beat-up old Hurlimann, and not really having to think too much just about everything. I consumed the beat part of an hour one night just taking corn in the handle near my own silo, enjoying the harvester trundle along the meadow under the glow of the moon. I stay also really playing the game. The COMPUTER was making many on the design, yet it was the nearby I always found feeling like I stayed on a farm. Then the field was organized, the harvester reached an idling stop, also my hired hand disappeared without having a speech. And with nobody else to do, I changed tractors, hired other people to turn over the arena, with become off to the nights to spot if everyone needed their grass cut.
System requirements Farming Simulator 15
Minimum: Dual Core 2.0 GHz 2 GB RAM graphic card 512 MB GeForce 8600/Radeon HD 2600 or better 5 GB HDD Windows Vista/7/8/10
Recommended: Core 2 Duo 2.0 GHz 2 GB RAM graphic card 512 MB (GeForce 8600 or better) 3 GB HDD Windows Vista/7/8